Fitting Basics

Using The Eve Fitting Manager

Opening the Fitting Window

  1. EVE Menu > Ship Fitting

Save Current Fitting

  1. Open Fitting Manager
  2. Click the save button on the lower right

Browse Saved Fittings

  1. Open Fitting Window
  2. Click the browse button on the lower right. (Note this will only consist of fittings you save yourself, as all out corporation fittings will be listed on instead)

Import Fitting From Osmium

  1. View the fitting on
  2. Click the Meta tab
  3. Under Export, click EFT
  4. Copy the contents of the fit to your clipboard
  5. Open Fitting Window
  6. Click Browse
  7. Click Import from Clipboard

Quickly Buy All (or Most) Fitting Parts

  1. Open the Fitting you want to buy parts for
  2. Select Buy All… button
  3. Carefully review the prices and your options
    • Remove items you don’t need
    • Adjust quantities (esp. on ammo and charges) as needed
    • Ensure items are not too overpriced
    • Ensure you are buying them at the correct station
    • Ensure the number of orders is correct (ie. buying multiple fittings)
  4. Buy!

Fitting Reference

The following reference tables contain general characteristics that apply to most, but not necessarily all, ships of their respective categories.

Ship Class

Class Uses Strengths Weaknesses
Attack Guerilla warfare. Not intended for prolonged battle.
  • Excellent DPS
  • Excellent Mobility
  • Poor Defense
  • Propulsion Jamming
Combat Prolonged battle
  • Good DPS
  • Excellent Alpha Strike
  • Good Defense
  • Does not perform as well as more specialized classes
Exploration Finding Cosmic Anomalies, Spacecraft, and POSes; Hacking; Salvaging
  • Using Scanning Probes
  • Hacking
  • Salvaging
  • Helpless in Combat
Disruption EWAR and/or CAPWAR
  • Debuffing
  • Helpless in Combat
 Support Force multiplier
  • Buffs
  • Repair
  •  Helpless in Combat

Role Reference

Role Uses Strengths Weaknesses
DPS Maximum Throughput Damage
  • High DPS
  • Low Alpha Strike
  • Low Defense
Alpha Strike Maximum Burst Damage
  • High Alpha Strike
  • Low DPS
  • Low Defense
Tackle (Web) Slows the Enemy
  • Helps closes distance between fleet and enemy
  • Improve tracking ability of fleet
  • Improve optimum range of fleet
  • Prevent enemy from escaping range of EWAR, CAPWAR, and Warp Jamming
  • High Capacitor Consumption on non-Tackle ships
  • Short Range
  • Enemy can still use WD/MWD/MJD to escape
Tackle (Scram) Prevents use of WD/MWD/MDJ
  • -2 Warp Strength
  • Enemy cannot use WD/MWD/MDJ to escape
  • High Capacitor Consumption on non-Tackle ships
  • Short Range
  • Enemy can still use AB to escape
Tackle (Point) Prevents use of WD
  • -1 Warp Strength
  • Long Range
  • High Capacitor Consumption on non-Tackle ships
  • Enemy can still use MWD/MJD to escape
Gank Combines Warp Jamming (Tackle) with High Damage (DPS or Alpha Strike)
  • Short Range
    • -2 Warp Strength
    • High DPS
  • Medium Range
    • -1 Warp Strength
    • High Alpha Strike
  • Low Defense
  • Vulnerable to Long Range
Remote Sensor Dampening Reduces range and speed of target’s  sensors
  • Greatly diminishes or eliminates enemy’s offense/support capability
  • Does not hamper defense capability (eg. repair, warp, etc)
  • Low Defense
CAPWAR Depletes the enemy’s capacitor
  • Renders enemy (almost) completely unable to do anything
  • Enemy can still uses projectiles, drones, and missiles without capacitor energy
  • Enemy capacitor recharge rate increases as it approaches 30%
    • Enemy can still do a lot with 30% or more energy
    • Once 30% is broken, however, recharge rate drops rapidly
  • Requires a lot of your own capacitor energy to deplete the enem